Manual Halo

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Halo: Reach is also coming to Xbox One.

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Everyone who owns The Master Chief Collection gets the game's multiplayer content for free, while the campaign and Firefight modes will become available to buy in an add-on. Game Pass subscribers, meanwhile, get everything without paying extra. As for Halo Infinite, Microsoft premiered an extended single-player trailer during its Xbox E3 briefing that followed Master Chief waking up in a foreign place without Cortana. For more, check out GameSpot's thoughts on Infinite's E3 showing in the video embedded above. Got a news tip or want to contact us directly? Email news gamespot.

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Back in April, Industries explained how to be part of the test. Let's get the important stuff out of the way: 4K resolutions, HDR, and mouse and keyboard support have been promised as the standard for this collection, with each mentioned in the Steam listing. Also in the works: support is planned for , , , , and display modes, as well as hz displays the plan is to support uncapped framerates—but it's been cautioned that this depends on what's feasible for the game in question. FOV sliders are also planned, though functionality could vary based on the game.

Split-screen co-op, a staple of the Halo series, seems less certain on PC.

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Halo Reach will not launch with its Theater and Forge elements—expect these down the line when Halo 3 and 4 are being tackled. The game will be compatible with Windows 7 and Windows 8 is "being investigated". Halo on PC will a support custom games browser. Halo Custom Edition content is definitely on our list and is actively being explored. Above is an archive of the livestream. They stuck to the campaign, so no look at multiplayer yet. But you can see Halo: Reach in its smooth, high FPS glory as developers talk about the biggest challenges porting over the game.

Halo Reach's PC beta was only available to a select few Halo insiders, but an "illegally distributed" copy of the beta was released online. Probably not worth the risk, especially since the game will be out in the near future.

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Staying faithful to Master Chief's original adventures is still priority number 1, but is looking to refresh multiplayer progression across the board. The new progression will capture "the spirit of progression in Halo: Reach but deliver it in a more modern way," according to design director Max Szlagor. You'll be able to track your progress and unlock rewards. There will even be multiplayer seasons, each with their own theme. Playing mid-season will earn you "season points" that can be cashed in for unlocks in Halo: Reach like armor pieces or Firefight announcer voices.

Finish the fight...eventually.

The seasonal unlocks won't retroactively apply to other Halo games. The way those games handle unlocks will remain unchanged. Below is a work in progress mockup of what the seasonal system will look like.

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After weighing the options of staying true the legacy of Halo: Reach while also trying to improve the experience, has decided to implement the popular "TU" settings across all of Halo: Reach's multiplayer. TU settings refer to a title update released late in Reach's life that rebalanced armor abilities and drastically changed weapon bloom.

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